Games millions play.
And pay for.
Game Director at Enver, leading the team behind a top-2, top-selling title. I make games that reach millions, and earn their keep.
Games I’ve shipped & operate
Super Tag
ROBLOX · CREATOR & OPERATOR
A competitive tag game I created and run, from a design document to ongoing live ops. Peaked past 11,000 concurrent players.
Survival Odyssey
ROBLOX · MAJOR CONTRIBUTOR
A large open-world survival game I helped the team direct and develop. This game went extremely viral on social media.
The numbers, live
Aggregated across every title I make.
How I direct
Ship relentlessly
I make sure updates go out on time, blockers get cleared, and that the content we ship actually drives meaningful engagement.
Bring & keep the players
I know how to bring in millions of players and keep them coming back. Data drives my decisions: what works universally, and what works for this project and genre.
Design monetization machines
I know how to monetize players well: when to convert them, and how to drive maximum earnings, sustainably.
Lead the team
I set the bar high and clear the way for the people doing the work. Great people build great games. Great people with a great leader build the best games.
What people say
“Will’s biggest strength is his gameplay sense and player perspective. I always found his insights both useful and educated. Part of being a good game developer is feedback, and here Will is a champion. He’s a great addition to the team.”
J. ALLEN BRACK · FORMER CEO, BLIZZARD ENTERTAINMENT“One of the best game designers I’ve ever worked with, and a tremendous manager: kind and understanding but firm, able to get things done against all odds. He knows the market in and out, spotting trends and acting on them before they hit big. The most qualified candidate you’ll ever come in contact with.”
JASON EMERALD · LEAD ENGINEER, META“Will doesn’t miss a beat. If you need someone with programming experience, UX skills, game design talent and leadership qualities, he’s your guy. I advised his Roblox group and helped with his pitch, which earned his team a grant through Roblox. One of the best students I taught at RIT, recommended without reservation.”
JAKE ADAMS · PROFESSOR, RITA director who creates.
I lead from inside the work. I’ve directed a title to the top of its platform, and on my own time created and scaled games past 11,000 concurrent players. I know Roblox like the back of my hand, and I’m fluent in everything it takes to make great games.
Games
My works, with live concurrency.
A director who creates, and a creator who ships.
I’m a full-time Game Director at Enver, leading the team behind the company’s most valuable asset: a VR title I’ve driven into the platform’s top 2 most-played and top-selling games. I own the whole loop, from vision and roadmap to live ops, economy and the data that says what to build next.
I make games on my own time too. My most recent, Super Tag, passed 11,000 concurrent players; I designed, created, and scaled it end to end. I know Roblox Studio and Luau inside out, and work comfortably across engines, languages, and AI tools.
Above all I’m a diligent operator: I make sure things get done, the team stays unblocked, and the numbers move in the right direction.
Skillset
Experience
– PRESENT
Game Director · Enver
Lead the team behind the studio’s flagship title, driving it to top 2 most-played and top-selling on the platform through live ops, economy design and a relentless content roadmap. Ran 3 projects across 3 teams at once, directing all three into the platform’s top 10.
Technical Designer, Intern · Magic Soup Games
Technical design on an unannounced AAA title, bridging design intent and engineering. Taught a veteran AAA team what resonates with younger audiences on platforms like Roblox, and how to bring that edge into AAA.
Project Lead, Intern · Roblox
Led a team through a full product development cycle and presented platform suggestions directly to CEO David Baszucki.
Let’s make something millions play.
Directing a live title, building from zero, or want a second set of hands on retention and monetization? I’d love to hear about it.
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