WILL CREIGHTON GAME DIRECTOR

Games millions play.
And pay for.

Game Director at Enver, leading the team behind a top-2, top-selling title. I make games that reach millions, and earn their keep.

16,240 Players live right now
3M+ Combined monthly actives
13K+ Peak concurrent players
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01 · PORTFOLIO

Games I’ve shipped & operate

#2 MOST POPULAR · #2 BEST-SELLING

Scary Baboon

VR · ENVER · GAME DIRECTOR

Enver’s flagship asset. I lead the team and run live ops, tuning the economy and steering the roadmap that took it to top 2 most-played and top-selling on the platform.

7,480 PLAYERS IN-GAME NOW
PEAK CCU 13K+
MAU 1M+
PEAK PLATFORM RANK #2
CREATOR · 11K PEAK CCU

Super Tag

ROBLOX · CREATOR & OPERATOR

A competitive tag game I created and run, from a design document to ongoing live ops. Peaked past 11,000 concurrent players.

5,900 PLAYING NOW
MAJOR CONTRIBUTOR · 4.2K PEAK CCU

Survival Odyssey

ROBLOX · MAJOR CONTRIBUTOR

A large open-world survival game I helped the team direct and develop. This game went extremely viral on social media.

1,420 PLAYING NOW
02 · REACH

The numbers, live

Aggregated across every title I make.

PLAYERS LIVE NOW
16,240
COMBINED MAU
3M+
TOTAL LIFETIME PLAYS
62,400,000
PLATFORMS
Roblox · VR
TOP PLATFORM RANK
#2
03 · APPROACH

How I direct

01

Ship relentlessly

I make sure updates go out on time, blockers get cleared, and that the content we ship actually drives meaningful engagement.

02

Bring & keep the players

I know how to bring in millions of players and keep them coming back. Data drives my decisions: what works universally, and what works for this project and genre.

03

Design monetization machines

I know how to monetize players well: when to convert them, and how to drive maximum earnings, sustainably.

04

Lead the team

I set the bar high and clear the way for the people doing the work. Great people build great games. Great people with a great leader build the best games.

04 · WORDS

What people say

“Will’s biggest strength is his gameplay sense and player perspective. I always found his insights both useful and educated. Part of being a good game developer is feedback, and here Will is a champion. He’s a great addition to the team.”

J. ALLEN BRACK · FORMER CEO, BLIZZARD ENTERTAINMENT

“One of the best game designers I’ve ever worked with, and a tremendous manager: kind and understanding but firm, able to get things done against all odds. He knows the market in and out, spotting trends and acting on them before they hit big. The most qualified candidate you’ll ever come in contact with.”

JASON EMERALD · LEAD ENGINEER, META

“Will doesn’t miss a beat. If you need someone with programming experience, UX skills, game design talent and leadership qualities, he’s your guy. I advised his Roblox group and helped with his pitch, which earned his team a grant through Roblox. One of the best students I taught at RIT, recommended without reservation.”

JAKE ADAMS · PROFESSOR, RIT
Will Creighton
05 · ABOUT

A director who creates.

I lead from inside the work. I’ve directed a title to the top of its platform, and on my own time created and scaled games past 11,000 concurrent players. I know Roblox like the back of my hand, and I’m fluent in everything it takes to make great games.

LET’S CREATE

Got a game that should reach millions, and earn it?

LinkedIn →
PORTFOLIO

Games

My works, with live concurrency.

#2 MOST POPULAR · #2 BEST-SELLING

Scary Baboon

VR · ENVER · GAME DIRECTOR · MAR 2025 – PRESENT

Enver’s flagship asset. I lead the team and run live ops, tuning the economy and steering the roadmap that took it to top 2 most-played and top-selling on the platform.

7,480 LIVE
PEAK CCU13,000+
MAU1M+
PLATFORM RANK#2
CREATOR · 11K PEAK CCU

Super Tag

ROBLOX · DESIGNED, CREATED, & LIVE OPS

A competitive tag game I created and run, from a design document to ongoing live ops. Peaked past 11,000 concurrent players.

5,900 LIVE
PEAK CCU11,095
TOTAL VISITS20.8M
FAVORITES543K
MAJOR CONTRIBUTOR · 4.2K PEAK CCU

Survival Odyssey

ROBLOX · MAJOR CONTRIBUTOR

A large open-world survival game I helped the team direct and develop. This game went extremely viral on social media.

1,420 LIVE
PEAK CCU4,202
TOTAL VISITS30.9M
FAVORITES97.6K
Will Creighton
Will Creighton GAME DIRECTOR · ENVER
ABOUT

A director who creates, and a creator who ships.

I’m a full-time Game Director at Enver, leading the team behind the company’s most valuable asset: a VR title I’ve driven into the platform’s top 2 most-played and top-selling games. I own the whole loop, from vision and roadmap to live ops, economy and the data that says what to build next.

I make games on my own time too. My most recent, Super Tag, passed 11,000 concurrent players; I designed, created, and scaled it end to end. I know Roblox Studio and Luau inside out, and work comfortably across engines, languages, and AI tools.

Above all I’m a diligent operator: I make sure things get done, the team stays unblocked, and the numbers move in the right direction.

Skillset

DIRECTION & LEADERSHIP
Live Ops Team Leadership Production Roadmapping
DESIGN
Game Design Systems Design Economy Design Monetization
ENGINEERING
Roblox Studio Unity Unreal Engine Lua / Luau C# C++ Python JavaScript Visual Scripting
AI & AUTOMATION
AI-Assisted Development Prompt Engineering AI Workflows & Automation AI-Driven Prototyping

Experience

MAR 2025
– PRESENT

Game Director · Enver

Lead the team behind the studio’s flagship title, driving it to top 2 most-played and top-selling on the platform through live ops, economy design and a relentless content roadmap. Ran 3 projects across 3 teams at once, directing all three into the platform’s top 10.

PRIOR

Technical Designer, Intern · Magic Soup Games

Technical design on an unannounced AAA title, bridging design intent and engineering. Taught a veteran AAA team what resonates with younger audiences on platforms like Roblox, and how to bring that edge into AAA.

PRIOR

Project Lead, Intern · Roblox

Led a team through a full product development cycle and presented platform suggestions directly to CEO David Baszucki.

LinkedIn →
CONTACT

Let’s make something millions play.

Directing a live title, building from zero, or want a second set of hands on retention and monetization? I’d love to hear about it.

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